you can do this in the curve editor. Select all the keyframes in the curve editor, right click and select >>edit>>> move in the menus.
A dialogue will pop up. in the X dialogue box type in a time offset eg x+100 or x-54 i think thats what you are looking for. On 7 September 2012 14:45, <[email protected]> wrote: > Is there a way to 'time offset' all the camera translate and rotate curves > (on multiple cameras simultaneously) so that you can view all shot start > times at frame 101 in the 3D OpenGL viewer ? > > of course I could separate each camera with its own scanline renderer and > a time offset per, but that is more cumbersome and requires rendering time > as opposed to immediate openGL feedback. > > thx, > Ari > Blue Sky > > p.s. In version 6.3v5 > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users _______________________________________________ Nuke-users mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
