You can use a timewarp node to adjust the timing of a camera's keyframes. Add the following expression to your translations/rotations knobs on all the cameras pointing to a time warp which you use to adjust the timing.
curve(TimeWarp1.lookup) ----- Deke Kincaid Creative Specialist The Foundry Mobile: (310) 883 4313 Tel: (310) 399 4555 - Fax: (310) 450 4516 The Foundry Visionmongers Ltd. Registered in England and Wales No: 4642027 > > On Fri, Sep 7, 2012 at 10:45 PM, <[email protected]> wrote: > >> Is there a way to 'time offset' all the camera translate and rotate curves >> (on multiple cameras simultaneously) so that you can view all shot start >> times at frame 101 in the 3D OpenGL viewer ? >> >> of course I could separate each camera with its own scanline renderer and >> a time offset per, but that is more cumbersome and requires rendering time >> as opposed to immediate openGL feedback. >> >> thx, >> Ari >> Blue Sky >> >> p.s. In version 6.3v5 >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > >
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