You can use a timewarp node to adjust the timing of a camera's keyframes.
 Add the following expression to your translations/rotations knobs on all
the cameras pointing to a time warp which you use to adjust the timing.

curve(TimeWarp1.lookup)


-----
Deke Kincaid
Creative Specialist
The Foundry
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>
> On Fri, Sep 7, 2012 at 10:45 PM, <[email protected]> wrote:
>
>> Is there a way to 'time offset' all the camera translate and rotate curves
>> (on multiple cameras simultaneously) so that you can view all shot start
>> times at frame 101 in the 3D OpenGL viewer ?
>>
>> of course I could separate each camera with its own scanline renderer and
>> a time offset per, but that is more cumbersome and requires rendering time
>> as opposed to immediate openGL feedback.
>>
>> thx,
>> Ari
>> Blue Sky
>>
>> p.s. In version 6.3v5
>>
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>
>
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