you have to use different nodes. Its a total pain. Its the only morpher that has only a global transition and warp settings. I thought they would have fixed this but maybe there is a patent issue or some craziness. I find that I end up using Shake and or even Combustion (re:flex) to do morphs if I can.
Randy S. Little http://www.rslittle.com <http://reel.rslittle.com> http://www.imdb.com/name/nm2325729/ On Wed, Sep 12, 2012 at 11:18 PM, Jason P Nguyen <[email protected]>wrote: > Is there a way to mix/finish the morph of the specific feature/rotoshape > to a different time? Let's say, I want morph from f1-50 but I want the > ears to finish 1st then the eyes & then the mouth, etc. The splinwarp has > only 1 mix&warp slider so it would affect all the rotoshapes at once, even > if I put them in separate folders. I tested on one ear with the hard > bounding box on & it looks like what I wanted, but everything outside the > bounding box would just dissolve. I don't want to affect the outside area > so I could put another splinewarp after that to morph the eye, let's say; > however, it didn't work for me. Am I missing something here? > > Thanks, > > J > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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