How isn't it rendering out right? What look are you trying to achieve. You might need to change to Renderman or AtomKraft to get the 'correct' look.
On 23 September 2012 06:59, Jason P Nguyen <[email protected]> wrote: > Is there a way to create ocean swells using nuke's displaceGeo & noise > nodes? idistort seems to be out of the question as it only wiggled x&y. > I've been successfully using the glass gizmo from nukepedia to pull some > swells out of the original plate's luma. However, I would like to create > more swells as it hit the side of the pool & all that. Tried the > displaceGeo & it looks promising in 3d view but doesn't render out right in > 2d after scanlineRender. > > Thanks, > > J > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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