yeah, Light & shader are what I'm missing.  They made big different.

Thanks all,

J


On Sat, Sep 22, 2012 at 12:09 PM, michael vorberg <[email protected]
> wrote:

>  i'm sure some simple  waves can be done with multiplying some noises
> together and use that as displacement map. the bigger problem for nice
> water is its reflectivity that makes it look like water.
>
> here is a example of what can be done with just simple noises multiplied
> together:
> https://vimeo.com/47353234
>
> i've done this in fusion but a similiar setup  can be recreate in nuke
> easily. its a displaced card with enviromental reflections.
>
> only thing you have to play around  is how the diffrent noise levels play
> together.
>
> a basic starting setup is attached
>
> greetings,
>
> michael
>
> Am 23.09.2012 01:30, schrieb Marten Blumen:
>
> Attached is a simple test using micro-displacements of AtomKraft. The Card
> node has 1 face.
>
> On 23 September 2012 07:57, Marten Blumen <[email protected]> wrote:
>
>> How isn't it rendering out right? What look are you trying to achieve.
>> You might need to change to Renderman or AtomKraft to get the 'correct'
>> look.
>>
>>  On 23 September 2012 06:59, Jason P Nguyen <[email protected]>wrote:
>>
>>>  Is there a way to create ocean swells using nuke's displaceGeo & noise
>>> nodes?  idistort seems to be out of the question as it only wiggled x&y.
>>>  I've been successfully using the glass gizmo from nukepedia to pull some
>>> swells  out of the original plate's luma.  However, I would like to create
>>> more swells as it hit the side of the pool & all that.  Tried the
>>> displaceGeo & it looks promising in 3d view but doesn't render out right in
>>> 2d after scanlineRender.
>>>
>>>  Thanks,
>>>
>>>  J
>>>
>>>  _______________________________________________
>>> Nuke-users mailing list
>>> [email protected], http://forums.thefoundry.co.uk/
>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>
>>
>>
>
>
> _______________________________________________
> Nuke-users mailing [email protected], 
> http://forums.thefoundry.co.uk/http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>
>
>
> _______________________________________________
> Nuke-users mailing list
> [email protected], http://forums.thefoundry.co.uk/
> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>
_______________________________________________
Nuke-users mailing list
[email protected], http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

Reply via email to