Is there a way to create ocean swells using nuke's displaceGeo & noise nodes? idistort seems to be out of the question as it only wiggled x&y. I've been successfully using the glass gizmo from nukepedia to pull some swells out of the original plate's luma. However, I would like to create more swells as it hit the side of the pool & all that. Tried the displaceGeo & it looks promising in 3d view but doesn't render out right in 2d after scanlineRender.
Thanks, J
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