Hi, I have an animated camera in nuke, that has an axis attached to it to rotate 180 degrees on Y. I would like to be able to refine the animation, and eventually bring it into Maya, but I would like to have them combined together.
I am wondering if it is possible to somehow generate keys based off the movement after the axis so I will have a camera that has the primary movement, and the secondary movement from the axis baked into the animation curves. PS I know I can export both and combine in 3D, but I would rather have a single camera with all the animation baked to it. I am looking for solution that stays in Nuke. Thanks!
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