Yes, re-create the link from Camera to Axis using expressions and use
Generate to bake it into keyframes

On 29 September 2012 14:18, C_Sander <[email protected]>wrote:

> **
> Hi, I have an animated camera in nuke, that has an axis attached to it to
> rotate 180 degrees on Y. I would like to be able to refine the animation,
> and eventually bring it into Maya, but I would like to have them combined
> together.
>
> I am wondering if it is possible to somehow generate keys based off the
> movement after the axis so I will have a camera that has the primary
> movement, and the secondary movement from the axis baked into the animation
> curves.
>
> PS I know I can export both and combine in 3D, but I would rather have a
> single camera with all the animation baked to it. I am looking for solution
> that stays in Nuke.
>
> Thanks!
>
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