Is it possible to bake sub-frame samples to have more accurate motion-blur?

On 1 October 2012 13:22, Ivan Busquets <[email protected]> wrote:

> Might be splitting hairs, but since this comes up every now and then, I
> think it's worth noting that there are some important caveats to using the
> local_matrix knob to do that for animated cameras:
>
> - You lose the ability to tweak the animation afterwards.
>
> - Inaccurate motionblur. If you bake animated transform knobs into a
> single animated matrix, you're effectively losing the ability to
> interpolate "curved" paths correctly. The matrix values will interpolate
> between frames, but there's no guarantee that the result of that
> interpolation will match the transformation you'd get by interpolating the
> original rotation/translation/scale values.
>
> Getting back to the use case of the original post, I would recommend
> keeping the two separate transforms when exporting out to Maya.
> For one, if you use the "forced local matrix" approach you'll have no easy
> way to transfer that to Maya (as in, it won't export correctly when writing
> an FBX file, for example).
> But also, if you're planning to refine animation later on, it might be
> easier to do so on the original transformations.
>
>
>
>
> On Sun, Sep 30, 2012 at 2:18 PM, Marten Blumen <[email protected]> wrote:
>
>> Stoked, solved it.  Very easy thanks to the exposed World and Local
>> Matrix's.
>>
>> Attached is a verbose tutorial nuke script; all instructions included in
>> stickies. Hit me up if it needs more work. thanks!
>>
>>
>>
>>
>>
>> On 29 September 2012 16:08, Marten Blumen <[email protected]> wrote:
>>
>>> I just retested my test and it only worked on simple setups. Probably
>>> need expert equations to make it work properly!
>>>
>>> On 29 September 2012 15:39, C_Sander 
>>> <[email protected]>wrote:
>>>
>>>> **
>>>> I guess now would be a good time to learn expressions. I'll check that
>>>> out, thanks!
>>>>
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>>>
>>
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>
>
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