Whoever produced this node graph needs a good telling off.
I've always been of the opinion that, unless you're a one-man-band, the script is as important as the final pixels you're delivering (if not more so), and working within a team, a compositor should be responsible and take care that anybody can open, tweak and render their scripts without too much pain.

I have seen far worse than the attached image though :-D


Makes you want to write a callback that refuses to render if their are too many pipes that aren't horizontal or vertical ;)




On 10/4/12 10:13 AM, helmsie wrote:
Thanks Howard. I stand corrected.

Having the ability to quickly walk through and reorder a stack can add speed and organization to the workflow. I'm constantly seeing Nuke node graphs like the attached that could be significantly simplified with a stack node as a precomp. A pick your poison. So far, looks like most folks agree with you.

Helmsie

[quote="mrhowardjones"]It was the multiLayer node - see attached.

I remember it became an issue on the list at the time as it was thought of as a bad idea, and the consensus was if you used it with one operation only then
it was useful. So we ran it as a multiScreen, multiOver etc...



Howard

[quote]


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