Ha!
 I always teach people that they have the right to be run over by a bus, and 
the rest of the team pick up where they left off without constantly ringing the 
hospital!


 
Howard



>________________________________
> From: Frank Rueter <[email protected]>
>To: [email protected] 
>Sent: Wednesday, 3 October 2012, 22:35
>Subject: Re: [Nuke-users] Re: new comp stack node survey
> 
>
>Whoever produced this node graph needs a good telling off.
>I've always been of the opinion that, unless you're a one-man-band,
    the script is as important as the final pixels you're delivering (if
    not more so), and working within a team, a compositor should be
    responsible and take care that anybody can open, tweak and render
    their scripts without too much pain.
>
>I have seen far worse than the attached image though :-D
>
>
>Makes you want to write a callback that refuses to render if their
    are too many pipes that aren't horizontal or vertical ;)
>
>
>
>
>
>On 10/4/12 10:13 AM, helmsie wrote:
>
>Thanks Howard. I stand corrected.
>>
>>Having the ability to quickly walk through and reorder a stack
        can add speed and organization to the workflow. I'm constantly
        seeing Nuke node graphs like the attached that could be
        significantly simplified with a stack node as a precomp. A pick
        your poison. So far, looks like most folks agree with you.
>>
>>Helmsie
>>
>>[quote="mrhowardjones"]It was the multiLayer node - see
        attached.
>>
>>I remember it became an issue on the list at the time as it was
        thought of as a bad idea, and the consensus was if you used it
        with one operation only then 
>>it was useful. So we ran it as a multiScreen, multiOver etc... 
>>
>>
>>
>>Howard
>>
>>[quote]
>>
>>
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