well, the current philosophy is that you can stuff as many channels into one pipe as you like (more or less), and retrieve them via the channel knobs. a multi output feature would basically be like a shuffle node, shuffling the respective layers into rgba. Or am I misunderstanding?

If you mean multi output in terms of having non-image pipes such as cameras and meta data, now that is something worth exploring I reckon.



On 10/4/12 11:32 AM, Steve K wrote:
A little competition is a good thing :)


How so?
After some thought, I guess it would/could be an issue for a multichannel 
workflow...but wouldn't the existing gizmo workflow have the same issues?

Frank, Could you elaborate?
Sent from my iPad

On 2012-10-03, at 6:24 PM, Frank Rueter <[email protected]> wrote:

wouldn't that compete with the multi channel philosophy?

On 10/4/12 10:56 AM, Steve K wrote:
Hey Helmsie,
What about multi-output gizmo functionality like in Katana.  I haven't used 
katana in a couple years, but I long for the ability to be able to have 
multiple outputs in Nuke...
Where one could build a multi purpose node like you mentioned....AND have the 
ability to edit the inner node graph.



Sent from my iPad

On 2012-10-03, at 3:06 PM, "helmsie" <[email protected]> wrote:

Hello all!

I'd like to see the interest in the Nuke community for a comp stack node. It 
would take multiple inputs that can be reordered, soloed, muted, and the comp 
operation switched on the fly without disconnecting/reordering nodes in the 
node graph. Think photoshop layers. The interface would be similar to the 
current roto node layers. See the mockup attached. Please respond to this post 
so there is a count for yea/nay.

Thanks in advance,
Helmsie
<NukeCompNodeMockup_3_2010.jpg>
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