I usually use 2-3 distortion nodes to simulate heat distortion dissipation.
You can also try using a particle system to drive the distortion.
Dave

On Thu, Oct 11, 2012 at 6:42 AM, Adam Hazard <[email protected]> wrote:

> This brings up a good point, iDistort is not very intuitive. I find using
> iTransform to be much more useful and quicker. It is a free download off of
> Nukepedia.
>
>
> On 10/10/2012 02:34 PM, Feli wrote:
>
>> On Oct 10, 2012, at 11:50 AM, Jason P Nguyen<[email protected]>
>>  wrote:
>>
>>  I'm trying to use the noise&  idistort to make my background have some
>>> engine's heat distortion
>>>
>>> ( but it has to look like "boiling heat" instead of wiggling x&y).  The
>>> idistort seems like doesn't do the job well.
>>> anyone has better idea?
>>>
>>> thanks,
>>>
>>> J
>>>
>> This has always been a little tricky in Nuke. Straight out of the box
>> iDistort really doesn't do
>> a displacement distort like most people would expect. Instead it tends to
>> translate/offset pixels in
>> x and Y. it's more involved if you want something that looks like a a
>> true displacement map to fake
>> things like ripple glass, heat distortion or lens distortion.
>>
>> Unfortunately I haven't done this in a while and can't remember exactly
>> how we solved this issue.
>>
>> That's not a particularly helpful answer, but at least it affirms your
>> suspicion that something
>> isn't working as expected.
>>
>> Let me see if I can find one of my old scripts.
>>
>>
>> Feli
>>
>>
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