I never see obsolete modes until i 'update' plugins. It must be your code.

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On 19/10/2012, at 20:55, John RA Benson <[email protected]> wrote:

> that would be hit 'tab' instead of X i think?
> 
> In any case, most of the time people here seem to reach for the tab key and 
> type a few letters to get the node, so we see Camera and Camera2, for 
> instance ("which one do I use?"). Our custom nodes are versioned the same 
> way: CustomNode, CustomNode_1 or whatever. I want to completely prevent them 
> from using CustomNode, but the tab key shows both when they start typing for 
> the node they are looking for.
> 
> We do have the "all plugins update" code in our startup py files though (I 
> think in several places).  I'll see if removing it lets some of the nodes 
> stay invisible.
> 
> thanks -
> JRAB
> 
> On 10/18/2012 09:03 PM, J Bills wrote:
>> Hi JRAB - you should be able to place the gizmo in your Nuke path and
>> just not make any calls to it or add it to the toolbar.
>> 
>> This will let legacy scripts use it but it won't show up in the
>> interface otherwise. (unless you hit X and type the name explicitly or
>> do an "all plugins" update)
>> 
>> Be careful of auto-scripts and pipeline tools that add stuff to the
>> toolbar dynamically if the gizmo is placed in certain paths - pretty
>> much everywhere I've worked has had that set up which means you'll
>> have to find a home outside of that system for something like this.
>> 
>> 
>> On Thu, Oct 18, 2012 at 9:25 AM, John RA Benson
>> <[email protected]>  wrote:
>>> Hello -
>>> 
>>> is there any good way to make obsolete nodes invisible? Sure, not adding it
>>> to the menus hides it a bit, but you can still find it with a tab. We can't
>>> remove them or it will break old scripts.
>>> 
>>> thanks
>>> JRAB
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