You'd probably want to read this page concerning older plug-ins etc: http://docs.thefoundry.co.uk/nuke/70/ndkdevguide/intro/pluginversioning.html
On 25 October 2012 06:43, John RA Benson <[email protected]>wrote: > yes - managed to de-tangle some of the setup stuff and removed the update > (it was in 2 separate menu.py files). > > Interesting... > > without doing an "all plugins update", using the tab key does not show > the 'invisible' nodes. > > It also is not showing Camera2, only Camera... which begs a different > question - is "Camera" a new node and "Camera2" the old node? Are they the > same? There are a few others I wonder about too. > > There's a lot of stuff under "all plugins update"! > > never bothered with using X since it doesn't give a dropdown and you need > to know what to type (as tcl) - polling a few artists here, none even knew > about it. > > thanks > JRAB > > > > On 10/19/2012 10:26 AM, Marty Blumen wrote: > > I never see obsolete modes until i 'update' plugins. It must be your code. > > Sent from iEarth > > > On 19/10/2012, at 20:55, John RA Benson <[email protected]> > wrote: > > that would be hit 'tab' instead of X i think? > > In any case, most of the time people here seem to reach for the tab key > and type a few letters to get the node, so we see Camera and Camera2, for > instance ("which one do I use?"). Our custom nodes are versioned the same > way: CustomNode, CustomNode_1 or whatever. I want to completely prevent > them from using CustomNode, but the tab key shows both when they start > typing for the node they are looking for. > > We do have the "all plugins update" code in our startup py files though (I > think in several places). I'll see if removing it lets some of the nodes > stay invisible. > > thanks - > JRAB > > On 10/18/2012 09:03 PM, J Bills wrote: > > Hi JRAB - you should be able to place the gizmo in your Nuke path and > > just not make any calls to it or add it to the toolbar. > > > This will let legacy scripts use it but it won't show up in the > > interface otherwise. (unless you hit X and type the name explicitly or > > do an "all plugins" update) > > > Be careful of auto-scripts and pipeline tools that add stuff to the > > toolbar dynamically if the gizmo is placed in certain paths - pretty > > much everywhere I've worked has had that set up which means you'll > > have to find a home outside of that system for something like this. > > > > On Thu, Oct 18, 2012 at 9:25 AM, John RA Benson > > <[email protected]> wrote: > > Hello - > > > is there any good way to make obsolete nodes invisible? Sure, not > adding it > > to the menus hides it a bit, but you can still find it with a tab. We > can't > > remove them or it will break old scripts. > > > thanks > > JRAB > > _______________________________________________ > > Nuke-users mailing list > > [email protected], http://forums.thefoundry.co.uk/ > > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > _______________________________________________ > > Nuke-users mailing list > > [email protected], http://forums.thefoundry.co.uk/ > > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > > _______________________________________________ > Nuke-users mailing [email protected], > http://forums.thefoundry.co.uk/http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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