yes - managed to de-tangle some of the setup stuff and removed the
update (it was in 2 separate menu.py files).
Interesting...
without doing an "all plugins update", using the tab key does
not show the 'invisible' nodes.
It also is not showing Camera2, only Camera... which begs a
different question - is "Camera" a new node and "Camera2" the old
node? Are they the same? There are a few others I wonder about
too.
There's a lot of stuff under "all plugins update"!
never bothered with using X since it doesn't give a dropdown and
you need to know what to type (as tcl) - polling a few artists
here, none even knew about it.
thanks
JRAB
On 10/19/2012 10:26 AM, Marty Blumen wrote:
I never see obsolete modes until i 'update' plugins. It must
be your code.
Sent from iEarth
that would be hit 'tab' instead of X i think?
In any case, most of the time people here seem to reach
for the tab key and type a few letters to get the node, so
we see Camera and Camera2, for instance ("which one do I
use?"). Our custom nodes are versioned the same way:
CustomNode, CustomNode_1 or whatever. I want to completely
prevent them from using CustomNode, but the tab key shows
both when they start typing for the node they are looking
for.
We do have the "all plugins update" code in our startup
py files though (I think in several places). I'll see if
removing it lets some of the nodes stay invisible.
thanks -
JRAB
On 10/18/2012 09:03 PM, J Bills wrote:
Hi JRAB - you should be able to
place the gizmo in your Nuke path and
just not make any calls to it or
add it to the toolbar.
This will let legacy scripts use
it but it won't show up in the
interface otherwise. (unless you
hit X and type the name explicitly or
do an "all plugins" update)
Be careful of auto-scripts and
pipeline tools that add stuff to the
toolbar dynamically if the gizmo
is placed in certain paths - pretty
much everywhere I've worked has
had that set up which means you'll
have to find a home outside of
that system for something like this.
On Thu, Oct 18, 2012 at 9:25 AM,
John RA Benson
<[email protected]>
wrote:
Hello -
is there any good way to make
obsolete nodes invisible? Sure, not adding it
to the menus hides it a bit,
but you can still find it with a tab. We can't
remove them or it will break
old scripts.
thanks
JRAB
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