If u can get the public beta of Nuke 7 - this fixes this issue
so it respects the transparency rather than the object.
Failing that some did have a clever workaround but I dont have it to hand (or
remember how they did it)
Howard
>________________________________
> From: Rich Bobo <[email protected]>
>To: Nuke-Users Mailing List List Postings
><[email protected]>
>Sent: Wednesday, 24 October 2012, 16:10
>Subject: [Nuke-users] Card Shadows question...
>
>
>Hi all,
>
>
>I am wondering if it is possible to have a light generate shadows based on the
>transparency of a card?
>
>
>I have a textured, displaced and deformed card that is receiving light from a
>spotlight. The texture and its alpha is applied via a UVProject and is cutting
>out areas of the card. The shadow that is projected from the card does not
>respect the cutout/visible areas of the card - it is showing the entire card
>geometry. I'm guessing that this is a limitation of the shadow projection
>capabilities in the Nuke scanline renderer, but I'm hoping I'm wrong…
>
>
>Is there a way to get the shadow from a card to respect the alpha applied to
>the card ?
>
>
>Thanks,
>Rich
>
>
>
>
>Rich Bobo
>Senior VFX Compositor
>Armstrong-Whitehttp://armstrong-white.com/
>
>
>Mobile: (248) 840-2665Web: http://richbobo.com/
>
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