Howard, On Oct 24, 2012, at 11:30 AM, Howard Jones <[email protected]> wrote:
> If u can get the public beta of Nuke 7 - this fixes this issue > so it respects the transparency rather than the object. I do have the 7.0 beta version, so I'll test it out there… > > Failing that some did have a clever workaround but I dont have it to hand (or > remember how they did it) Probably did some kind of pre comp or render that projects the alpha as a faux shadow - or something similar… Thanks! Rich > > > Howard > > From: Rich Bobo <[email protected]> > To: Nuke-Users Mailing List List Postings > <[email protected]> > Sent: Wednesday, 24 October 2012, 16:10 > Subject: [Nuke-users] Card Shadows question... > > Hi all, > > I am wondering if it is possible to have a light generate shadows based on > the transparency of a card? > > I have a textured, displaced and deformed card that is receiving light from a > spotlight. The texture and its alpha is applied via a UVProject and is > cutting out areas of the card. The shadow that is projected from the card > does not respect the cutout/visible areas of the card - it is showing the > entire card geometry. I'm guessing that this is a limitation of the shadow > projection capabilities in the Nuke scanline renderer, but I'm hoping I'm > wrong… > > Is there a way to get the shadow from a card to respect the alpha applied to > the card ? > > Thanks, > Rich > > > Rich Bobo > Senior VFX Compositor > Armstrong-White > http://armstrong-white.com/ > > Mobile: (248) 840-2665 > Web: http://richbobo.com/ > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
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