Howard,

On Oct 24, 2012, at 11:30 AM, Howard Jones <[email protected]> wrote:

> If u can get the public beta of Nuke 7 - this fixes this issue
> so it respects the transparency rather than the object.

I do have the 7.0 beta version, so I'll test it out there…

> 
> Failing that some did have a clever workaround but I dont have it to hand (or 
> remember how they did it)

Probably did some kind of pre comp or render that projects the alpha as a faux 
shadow - or something similar…

Thanks!

Rich

> 
>  
> Howard
> 
> From: Rich Bobo <[email protected]>
> To: Nuke-Users Mailing List List Postings 
> <[email protected]> 
> Sent: Wednesday, 24 October 2012, 16:10
> Subject: [Nuke-users] Card Shadows question...
> 
> Hi all,
> 
> I am wondering if it is possible to have a light generate shadows based on 
> the transparency of a card?
> 
> I have a textured, displaced and deformed card that is receiving light from a 
> spotlight. The texture and its alpha is applied via a UVProject and is 
> cutting out areas of the card. The shadow that is projected from the card 
> does not respect the cutout/visible areas of the card - it is showing the 
> entire card geometry. I'm guessing that this is a limitation of the shadow 
> projection capabilities in the Nuke scanline renderer, but I'm hoping I'm 
> wrong…
> 
> Is there a way to get the shadow from a card to respect the alpha applied to 
> the card ?
> 
> Thanks,
> Rich
> 
> 
> Rich Bobo
> Senior VFX Compositor
> Armstrong-White
> http://armstrong-white.com/
> 
> Mobile:  (248) 840-2665
> Web:  http://richbobo.com/
> 
> 
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