+1

Renderman has had a standard and consistent way of writing those out for a
while, but throw other renderers into the mix and it's very hard to write
tools that will work for any given render.

It would be great to see this standardized for sure.



On Wed, Nov 21, 2012 at 5:36 PM, Johannes Saam <johannes.s...@gmail.com>wrote:

> The header would be such a perfect way to deal with this, if only we could
> have ONE standard to do it. Anyone up for a challange to standardize it?
> Come up with ONE way and persuade renderes to do it all over?
> I am on your side :)
> jo
>
>
> On Mon, Nov 19, 2012 at 1:14 PM, Deke Kincaid <dekekinc...@gmail.com>wrote:
>
>> Adding on top of what Michael mentioned. If you happen to use Vray then
>> your in luck as the camera matrix is embedded in the metadata.  I can’t
>> remember if it was in house script or not but I have also seen it built
>> into Arnold and Prman exr files.  MR though your probably SOL.
>>
>> -deke
>>
>>
>> On Sun, Nov 18, 2012 at 4:09 PM, Michael Ralla <
>> michaelisbackfromh...@gmail.com> wrote:
>>
>>> In case you are handed exr's, I'd have quick look first if there's
>>> possibly camera data in the header of your xyz/pworld pass. There's a good
>>> chance you might find a translation and projection matrix you might be able
>>> to use to generate a camera that should match the camera the sequence was
>>> rendered with - without having to resort to xyz-pass trickery...
>>>
>>> Cheers, m.
>>>
>>>
>>> On Sun, Nov 18, 2012 at 5:33 AM, Howard Jones 
>>> <mrhowardjo...@yahoo.com>wrote:
>>>
>>>> Hi
>>>>
>>>> Has anyone got a method of creating a camera from a world position pass?
>>>> I'm thinking of scenarios where your 3D dept is struggling to create a
>>>> usable camera, either through laziness, lack of knowledge or just
>>>> reluctance.
>>>> You have got a ppass (eventually), so it should be possible to retrofit
>>>> a camera, as all the info is essentially there on a plate.
>>>>
>>>> Obviously not something a big facility has to deal with, but I have
>>>> found an issue in the past, and possibly next week.
>>>>
>>>> Cheers
>>>> Howard
>>>>
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