It's a shame the standard Renderman header does not quite have all the
projection info. But the Vray metadata actually stores the focal length by
default. Ivan, I think you mentioned a while back it would be good if the
actual film back width was stored.

Michael


On 25 November 2012 13:22, Patrick Heinen <mailingli...@patrickheinen.com>wrote:

> +1
>
> I thought there was a convention how to store a camera matrix in an exr.
>
> cheers
> Patrick
>
> Am 25.11.2012 um 22:07 schrieb Ivan Busquets:
>
> +1
>
> Renderman has had a standard and consistent way of writing those out for a
> while, but throw other renderers into the mix and it's very hard to write
> tools that will work for any given render.
>
> It would be great to see this standardized for sure.
>
>
>
> On Wed, Nov 21, 2012 at 5:36 PM, Johannes Saam <johannes.s...@gmail.com>wrote:
>
>> The header would be such a perfect way to deal with this, if only we
>> could have ONE standard to do it. Anyone up for a challange to standardize
>> it? Come up with ONE way and persuade renderes to do it all over?
>> I am on your side :)
>> jo
>>
>>
>> On Mon, Nov 19, 2012 at 1:14 PM, Deke Kincaid <dekekinc...@gmail.com>wrote:
>>
>>> Adding on top of what Michael mentioned. If you happen to use Vray then
>>> your in luck as the camera matrix is embedded in the metadata.  I can’t
>>> remember if it was in house script or not but I have also seen it built
>>> into Arnold and Prman exr files.  MR though your probably SOL.
>>>
>>> -deke
>>>
>>>
>>> On Sun, Nov 18, 2012 at 4:09 PM, Michael Ralla <
>>> michaelisbackfromh...@gmail.com> wrote:
>>>
>>>> In case you are handed exr's, I'd have quick look first if there's
>>>> possibly camera data in the header of your xyz/pworld pass. There's a good
>>>> chance you might find a translation and projection matrix you might be able
>>>> to use to generate a camera that should match the camera the sequence was
>>>> rendered with - without having to resort to xyz-pass trickery...
>>>>
>>>> Cheers, m.
>>>>
>>>>
>>>> On Sun, Nov 18, 2012 at 5:33 AM, Howard Jones 
>>>> <mrhowardjo...@yahoo.com>wrote:
>>>>
>>>>> Hi
>>>>>
>>>>> Has anyone got a method of creating a camera from a world position
>>>>> pass?
>>>>> I'm thinking of scenarios where your 3D dept is struggling to create a
>>>>> usable camera, either through laziness, lack of knowledge or just
>>>>> reluctance.
>>>>> You have got a ppass (eventually), so it should be possible to
>>>>> retrofit a camera, as all the info is essentially there on a plate.
>>>>>
>>>>> Obviously not something a big facility has to deal with, but I have
>>>>> found an issue in the past, and possibly next week.
>>>>>
>>>>> Cheers
>>>>> Howard
>>>>>
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