+1 I thought there was a convention how to store a camera matrix in an exr.
cheers Patrick Am 25.11.2012 um 22:07 schrieb Ivan Busquets: > +1 > > Renderman has had a standard and consistent way of writing those out for a > while, but throw other renderers into the mix and it's very hard to write > tools that will work for any given render. > > It would be great to see this standardized for sure. > > > > On Wed, Nov 21, 2012 at 5:36 PM, Johannes Saam <johannes.s...@gmail.com> > wrote: > The header would be such a perfect way to deal with this, if only we could > have ONE standard to do it. Anyone up for a challange to standardize it? Come > up with ONE way and persuade renderes to do it all over? > I am on your side :) > jo > > > On Mon, Nov 19, 2012 at 1:14 PM, Deke Kincaid <dekekinc...@gmail.com> wrote: > Adding on top of what Michael mentioned. If you happen to use Vray then your > in luck as the camera matrix is embedded in the metadata. I can’t remember > if it was in house script or not but I have also seen it built into Arnold > and Prman exr files. MR though your probably SOL. > > -deke > > > On Sun, Nov 18, 2012 at 4:09 PM, Michael Ralla > <michaelisbackfromh...@gmail.com> wrote: > In case you are handed exr's, I'd have quick look first if there's possibly > camera data in the header of your xyz/pworld pass. There's a good chance you > might find a translation and projection matrix you might be able to use to > generate a camera that should match the camera the sequence was rendered with > - without having to resort to xyz-pass trickery... > > Cheers, m. > > > On Sun, Nov 18, 2012 at 5:33 AM, Howard Jones <mrhowardjo...@yahoo.com> wrote: > Hi > > Has anyone got a method of creating a camera from a world position pass? > I'm thinking of scenarios where your 3D dept is struggling to create a usable > camera, either through laziness, lack of knowledge or just reluctance. > You have got a ppass (eventually), so it should be possible to retrofit a > camera, as all the info is essentially there on a plate. > > Obviously not something a big facility has to deal with, but I have found an > issue in the past, and possibly next week. > > Cheers > Howard > > _______________________________________________ > Nuke-users mailing list > Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > _______________________________________________ > Nuke-users mailing list > Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > _______________________________________________ > Nuke-users mailing list > Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > _______________________________________________ > Nuke-users mailing list > Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > _______________________________________________ > Nuke-users mailing list > Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
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