Thanks we were trying that today, but ran out of time to set it up. Good to know that should work
Howard On 30 Nov 2012, at 19:28, michael vorberg <[email protected]> wrote: > best result and workflow i got always with the "nuke'em" script > > http://www.creativecrash.com/3dsmax/downloads/applications/3d-converters/c/nuke-em > > Am 30.11.2012 20:13, schrieb Howard Jones: >> Actually we have been getting different results from the same scene but just >> exporting twice. Ie it's being inconsistent. Has any one had this issue >> before and know why? >> >> This is fbx 2010 binary. Should this work or do we need a plugin/script? >> >> Cheers >> Howard >> >> On 30 Nov 2012, at 16:31, Howard Jones <[email protected]> wrote: >> >>> Hi >>> >>> We have a camera exported from max to nuke but the orientation is getting >>> rotated. Any one know what option in max is causing this. Z/y up isn't >>> helping. >>> Thanks >>> >>> Howard_______________________________________________ >>> Nuke-users mailing list >>> [email protected], http://forums.thefoundry.co.uk/ >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users _______________________________________________ Nuke-users mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
