Also you can look at using Alembic for camera transfer in Nuke 7 which is
much more consistant with transfering between apps as when they implemented
it they made it the #1 job was that it would always look the same no matter
which application you use it in.

Free one here:
http://www.dfx.co.jp/dftalk/?p=5916

very nice one which costs money here(and also supports many other
applications):
http://exocortex.com/alembic

-----
Deke Kincaid
Creative Specialist
The Foundry
Mobile: (310) 883 4313
Tel: (310) 399 4555 - Fax: (310) 450 4516

On Friday, November 30, 2012, Holger Hummel|Celluloid VFX wrote:

> i agree with Michael. it's working really well (and no time needed to set
> it up really, so it's definitely worth it).
> one thing to keep in mind:
> when you have non-animated geometry it will still bake the 'animation' of
> all objects in your scene. this will make the process take fairly long with
> long shots.
> in such a case we export the animated camera and in a second step the geo
> for only one frame (you can set wich frames to export in the dialog window).
>
> cheers,
> Holger
>
>
> Howard Jones wrote:
>
>> Thanks we were trying that today, but ran out of time to set it up.
>> Good to know that should work
>>
>> Howard
>>
>> On 30 Nov 2012, at 19:28, michael vorberg <[email protected]>
>> wrote:
>>
>>
>>
>>> best result and workflow i got always with the "nuke'em" script
>>>
>>> http://www.creativecrash.com/**3dsmax/downloads/applications/**
>>> 3d-converters/c/nuke-em<http://www.creativecrash.com/3dsmax/downloads/applications/3d-converters/c/nuke-em>
>>>
>>> Am 30.11.2012 20:13, schrieb Howard Jones:
>>>
>>>
>>>> Actually we have been getting different results from the same scene but
>>>> just exporting twice. Ie it's being inconsistent. Has any one had this
>>>> issue before and know why?
>>>>
>>>> This is fbx 2010 binary. Should this work or do we need a plugin/script?
>>>>
>>>> Cheers
>>>> Howard
>>>>
>>>> On 30 Nov 2012, at 16:31, Howard Jones <[email protected]> wrote:
>>>>
>>>>
>>>>
>>>>> Hi
>>>>>
>>>>> We have a camera exported from max to nuke but the orientation is
>>>>> getting rotated. Any one know what option in max is causing this. Z/y up
>>>>> isn't helping.
>>>>> Thanks
>>>>>
>>>>> Howard________________________**_______________________
>>>>> Nuke-users mailing list
>>>>> [email protected], 
>>>>> http://forums.thefoundry.co.**uk/<http://forums.thefoundry.co.uk/>
>>>>> http://support.thefoundry.co.**uk/cgi-bin/mailman/listinfo/**
>>>>> nuke-users<http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users>
>>>>>
>>>>>
>>>> ______________________________**_________________
>>>> Nuke-users mailing list
>>>> [email protected], 
>>>> http://forums.thefoundry.co.**uk/<http://forums.thefoundry.co.uk/>
>>>> http://support.thefoundry.co.**uk/cgi-bin/mailman/listinfo/**nuke-users<http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users>
>>>>
>>>>
>>> ______________________________**_________________
>>> Nuke-users mailing list
>>> [email protected], 
>>> http://forums.thefoundry.co.**uk/<http://forums.thefoundry.co.uk/>
>>> http://support.thefoundry.co.**uk/cgi-bin/mailman/listinfo/**nuke-users<http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users>
>>>
>>>
>> ______________________________**_________________
>> Nuke-users mailing list
>> [email protected], 
>> http://forums.thefoundry.co.**uk/<http://forums.thefoundry.co.uk/>
>> http://support.thefoundry.co.**uk/cgi-bin/mailman/listinfo/**nuke-users<http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users>
>>
>>
>
> --
> Holger Hummel  -  [email protected]
>
> Celluloid Visual Effects, Paul-Lincke-Ufer 39/40, 10999 Berlin
> phone +49 (0)30 / 54 735 220  -  [email protected]
>
> ______________________________**_________________
> Nuke-users mailing list
> [email protected], 
> http://forums.thefoundry.co.**uk/<http://forums.thefoundry.co.uk/>
> http://support.thefoundry.co.**uk/cgi-bin/mailman/listinfo/**nuke-users<http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users>
>
_______________________________________________
Nuke-users mailing list
[email protected], http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

Reply via email to