Also you can look at using Alembic for camera transfer in Nuke 7 which is much more consistant with transfering between apps as when they implemented it they made it the #1 job was that it would always look the same no matter which application you use it in.
Free one here: http://www.dfx.co.jp/dftalk/?p=5916 very nice one which costs money here(and also supports many other applications): http://exocortex.com/alembic ----- Deke Kincaid Creative Specialist The Foundry Mobile: (310) 883 4313 Tel: (310) 399 4555 - Fax: (310) 450 4516 On Friday, November 30, 2012, Holger Hummel|Celluloid VFX wrote: > i agree with Michael. it's working really well (and no time needed to set > it up really, so it's definitely worth it). > one thing to keep in mind: > when you have non-animated geometry it will still bake the 'animation' of > all objects in your scene. this will make the process take fairly long with > long shots. > in such a case we export the animated camera and in a second step the geo > for only one frame (you can set wich frames to export in the dialog window). > > cheers, > Holger > > > Howard Jones wrote: > >> Thanks we were trying that today, but ran out of time to set it up. >> Good to know that should work >> >> Howard >> >> On 30 Nov 2012, at 19:28, michael vorberg <[email protected]> >> wrote: >> >> >> >>> best result and workflow i got always with the "nuke'em" script >>> >>> http://www.creativecrash.com/**3dsmax/downloads/applications/** >>> 3d-converters/c/nuke-em<http://www.creativecrash.com/3dsmax/downloads/applications/3d-converters/c/nuke-em> >>> >>> Am 30.11.2012 20:13, schrieb Howard Jones: >>> >>> >>>> Actually we have been getting different results from the same scene but >>>> just exporting twice. Ie it's being inconsistent. Has any one had this >>>> issue before and know why? >>>> >>>> This is fbx 2010 binary. Should this work or do we need a plugin/script? >>>> >>>> Cheers >>>> Howard >>>> >>>> On 30 Nov 2012, at 16:31, Howard Jones <[email protected]> wrote: >>>> >>>> >>>> >>>>> Hi >>>>> >>>>> We have a camera exported from max to nuke but the orientation is >>>>> getting rotated. Any one know what option in max is causing this. Z/y up >>>>> isn't helping. >>>>> Thanks >>>>> >>>>> Howard________________________**_______________________ >>>>> Nuke-users mailing list >>>>> [email protected], >>>>> http://forums.thefoundry.co.**uk/<http://forums.thefoundry.co.uk/> >>>>> http://support.thefoundry.co.**uk/cgi-bin/mailman/listinfo/** >>>>> nuke-users<http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users> >>>>> >>>>> >>>> ______________________________**_________________ >>>> Nuke-users mailing list >>>> [email protected], >>>> http://forums.thefoundry.co.**uk/<http://forums.thefoundry.co.uk/> >>>> http://support.thefoundry.co.**uk/cgi-bin/mailman/listinfo/**nuke-users<http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users> >>>> >>>> >>> ______________________________**_________________ >>> Nuke-users mailing list >>> [email protected], >>> http://forums.thefoundry.co.**uk/<http://forums.thefoundry.co.uk/> >>> http://support.thefoundry.co.**uk/cgi-bin/mailman/listinfo/**nuke-users<http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users> >>> >>> >> ______________________________**_________________ >> Nuke-users mailing list >> [email protected], >> http://forums.thefoundry.co.**uk/<http://forums.thefoundry.co.uk/> >> http://support.thefoundry.co.**uk/cgi-bin/mailman/listinfo/**nuke-users<http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users> >> >> > > -- > Holger Hummel - [email protected] > > Celluloid Visual Effects, Paul-Lincke-Ufer 39/40, 10999 Berlin > phone +49 (0)30 / 54 735 220 - [email protected] > > ______________________________**_________________ > Nuke-users mailing list > [email protected], > http://forums.thefoundry.co.**uk/<http://forums.thefoundry.co.uk/> > http://support.thefoundry.co.**uk/cgi-bin/mailman/listinfo/**nuke-users<http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users> >
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