Need more info.   could be what Deke said.   Could be a zillion other
things.    Like they moved the camera in Houdini to compensate for
something so the camera isn't lining up anymore because that transform
doesn't export correctly.  Lots and lots of things.


Randy S. Little
http://www.rslittle.com <http://reel.rslittle.com>
http://www.imdb.com/name/nm2325729/




On Tue, Feb 19, 2013 at 6:23 PM, Deke Kincaid <[email protected]> wrote:

> So in my experience with other applications you need to make sure you
> export with the units set to cm otherwise the scale if off.  I haven’t used
> the houdini fbx exporter but in most autodesk apps there is an option to
> pick the default units your exporting to.
>
> -----
> Deke Kincaid
> Creative Specialist
> The Foundry
> Mobile: (310) 883 4313
> Tel: (310) 399 4555 - Fax: (310) 450 4516
>
> The Foundry Visionmongers Ltd.
> Registered in England and Wales No: 4642027
>
>
> On Sat, Feb 16, 2013 at 3:21 PM, cbmiles <
> [email protected]> wrote:
>
>> **
>> Hello everyone
>>
>> This is my first post here, I hope you're all having a great 2013 so far.
>>
>> I have a question regarding Nuke camera projection. Currently I'm getting
>> some heavy parallax issues with the rendered assets I'm importing into Nuke
>> from Houdini. A friends opinion is that the cards I have do not recreate
>> real world distances within Nukes 3D viewer. My opinion is that the camera
>> meta data from the photo doesn't match and this is causing the fierce
>> parallax within the projection...?
>>
>> Or is it there an issue between exporting the camera in .FBX from Nuke to
>> Houdini?
>>
>> Can anyone point me to some information they feel would help my dilemma,
>> I would be most grateful
>>
>> Cheers
>> Ceri
>>
>>
>> ------------------------------
>>
>> When I grow up... I want to be a compositor
>>
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>
>
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