I'm probably missing some obvious way of doing this. When I render a spherical camera from vray, I can undistort the resulting image with a SphericalTransform set to LatLon > Cubic. Works cool.
But let's say I'm only interested in 72 degrees worth of FOV from vray. I don't want to render all the other parts of the scene outside of that 72 degrees. Out of vray that's easy, I can set the FOV and image size and aspect to give me the part I want. But in nuke, how can I do a proper LatLon > Cubic SphericalTransform on just that 72 degrees? I can pad the image once it's in nuke, sure, but my goal is to not do that. I just want to end up with a flat image of that portion of the Spherical render. Make sense? Any ideas? Gary Jaeger // Core Studio 249 Princeton Avenue Half Moon Bay, CA 94019 650 728 7060 http://corestudio.com
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