I'm probably missing some obvious way of doing this. When I render a spherical 
camera from vray, I can undistort the resulting image with a SphericalTransform 
set to LatLon > Cubic. Works cool.

But let's say I'm only interested in 72 degrees worth of FOV from vray. I don't 
want to render all the other parts of the scene outside of that 72 degrees. Out 
of vray that's easy, I can set the FOV and image size and aspect to give me the 
part I want. But in nuke, how can I do a proper LatLon >  Cubic 
SphericalTransform on just that 72 degrees? I can pad the image once it's in 
nuke, sure, but my goal is to not do that. I just want to end up with a flat 
image of that portion of the Spherical render.

Make sense? Any ideas?

Gary Jaeger // Core Studio
249 Princeton Avenue
Half Moon Bay, CA 94019
650 728 7060
http://corestudio.com

_______________________________________________
Nuke-users mailing list
[email protected], http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

Reply via email to