Hey Gary,

My experience with this is that you do need to pad out the latlong image
before doing the spherical transform. Another option would be to do a
custom STmap setup. If you look at the internals of my EnvConvolve gizmo
you can see how I manually recreated the maths for latlong projection based
on spherical coordinates, which is part of the setup you would want but you
would want.

Michael


On 4 March 2013 20:11, Gary Jaeger <[email protected]> wrote:

> I'm probably missing some obvious way of doing this. When I render a
> spherical camera from vray, I can undistort the resulting image with a
> SphericalTransform set to LatLon > Cubic. Works cool.
>
> But let's say I'm only interested in 72 degrees worth of FOV from vray. I
> don't want to render all the other parts of the scene outside of that 72
> degrees. Out of vray that's easy, I can set the FOV and image size and
> aspect to give me the part I want. But in nuke, how can I do a proper
> LatLon >  Cubic SphericalTransform on just that 72 degrees? I can pad the
> image once it's in nuke, sure, but my goal is to not do that. I just want
> to end up with a flat image of that portion of the Spherical render.
>
> Make sense? Any ideas?
>
> Gary Jaeger // Core Studio
> 249 Princeton Avenue
> Half Moon Bay, CA 94019
> 650 728 7060
> http://corestudio.com
>
>
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