sorry, truncated email! You would want to alter the maths to account for
the reduced fov....

Michael


On 5 March 2013 12:40, Michael Garrett <[email protected]> wrote:

> Hey Gary,
>
> My experience with this is that you do need to pad out the latlong image
> before doing the spherical transform. Another option would be to do a
> custom STmap setup. If you look at the internals of my EnvConvolve gizmo
> you can see how I manually recreated the maths for latlong projection based
> on spherical coordinates, which is part of the setup you would want but you
> would want.
>
> Michael
>
>
> On 4 March 2013 20:11, Gary Jaeger <[email protected]> wrote:
>
>> I'm probably missing some obvious way of doing this. When I render a
>> spherical camera from vray, I can undistort the resulting image with a
>> SphericalTransform set to LatLon > Cubic. Works cool.
>>
>> But let's say I'm only interested in 72 degrees worth of FOV from vray. I
>> don't want to render all the other parts of the scene outside of that 72
>> degrees. Out of vray that's easy, I can set the FOV and image size and
>> aspect to give me the part I want. But in nuke, how can I do a proper
>> LatLon >  Cubic SphericalTransform on just that 72 degrees? I can pad the
>> image once it's in nuke, sure, but my goal is to not do that. I just want
>> to end up with a flat image of that portion of the Spherical render.
>>
>> Make sense? Any ideas?
>>
>>  Gary Jaeger // Core Studio
>> 249 Princeton Avenue
>> Half Moon Bay, CA 94019
>> 650 728 7060
>> http://corestudio.com
>>
>>
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>
>
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