sorry, truncated email! You would want to alter the maths to account for the reduced fov....
Michael On 5 March 2013 12:40, Michael Garrett <[email protected]> wrote: > Hey Gary, > > My experience with this is that you do need to pad out the latlong image > before doing the spherical transform. Another option would be to do a > custom STmap setup. If you look at the internals of my EnvConvolve gizmo > you can see how I manually recreated the maths for latlong projection based > on spherical coordinates, which is part of the setup you would want but you > would want. > > Michael > > > On 4 March 2013 20:11, Gary Jaeger <[email protected]> wrote: > >> I'm probably missing some obvious way of doing this. When I render a >> spherical camera from vray, I can undistort the resulting image with a >> SphericalTransform set to LatLon > Cubic. Works cool. >> >> But let's say I'm only interested in 72 degrees worth of FOV from vray. I >> don't want to render all the other parts of the scene outside of that 72 >> degrees. Out of vray that's easy, I can set the FOV and image size and >> aspect to give me the part I want. But in nuke, how can I do a proper >> LatLon > Cubic SphericalTransform on just that 72 degrees? I can pad the >> image once it's in nuke, sure, but my goal is to not do that. I just want >> to end up with a flat image of that portion of the Spherical render. >> >> Make sense? Any ideas? >> >> Gary Jaeger // Core Studio >> 249 Princeton Avenue >> Half Moon Bay, CA 94019 >> 650 728 7060 >> http://corestudio.com >> >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > >
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