Thats interesting. I would also try to create some kind of depth map so that things father away appear to have less shake like in real life.
Randy S. Little http://www.rslittle.com <http://reel.rslittle.com> http://www.imdb.com/name/nm2325729/ On Tue, Mar 5, 2013 at 4:21 PM, Holger Hummel|Celluloid VFX < [email protected]> wrote: > > hi Todd, > > i suggest getting CamQuake > > http://www.doughogan.com/toolbox/camquake/ > > cheers, > Holger > > > Am 06.03.2013 00:59, schrieb Todd: > > 2d > > RsLittle ** wrote: > > > > In 2d space or 3d space? > > > > From my Android phone on T-Mobile. The first nationwide 4G network. > > > > -------- Original message -------- > From: Todd Groves <[email protected]> <[email protected]> > Date: 03/05/2013 3:21 PM (GMT-08:00) > To: Nuke user discussion > <[email protected]><[email protected]> > Subject: [Nuke-users] Simulating camera shake > > > How can I simulate camera shake with a natural feel in nuke? > > Thanks in advance, > Todd > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > _______________________________________________ > Nuke-users mailing [email protected], > http://forums.thefoundry.co.uk/http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > ** > > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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