Really, thats interesting too. I always assume nodal for this but I can see 
that's useful in large moves or close objects. 

Todd what's wrong with a bit of hand crafted animation? 

Howard

On 6 Mar 2013, at 00:30, Randy Little <[email protected]> wrote:

> Thats interesting.   I would also try to create some kind of depth map so 
> that things father away appear to have less shake like in real life.  
> 
> Randy S. Little
> http://www.rslittle.com
> http://www.imdb.com/name/nm2325729/
> 
> 
> 
> 
> On Tue, Mar 5, 2013 at 4:21 PM, Holger Hummel|Celluloid VFX 
> <[email protected]> wrote:
>> 
>> hi Todd,
>> 
>> i suggest getting CamQuake
>> 
>> http://www.doughogan.com/toolbox/camquake/
>> 
>> cheers,
>> Holger
>> 
>> 
>> Am 06.03.2013 00:59, schrieb Todd:
>>> 2d
>>> 
>>> RsLittle wrote:
>>> 
>>> >
>>> In 2d space or 3d space?
>>> 
>>> 
>>> 
>>> From my Android phone on T-Mobile. The first nationwide 4G network.
>>> 
>>> 
>>> 
>>> -------- Original message --------
>>> From: Todd Groves <[email protected]> 
>>> Date: 03/05/2013 3:21 PM (GMT-08:00) 
>>> To: Nuke user discussion <[email protected]> 
>>> Subject: [Nuke-users] Simulating camera shake 
>>> 
>>> 
>>> How can I simulate camera shake with a natural feel in nuke? 
>>> 
>>> Thanks in advance,
>>> Todd
>>> 
>>> 
>>> _______________________________________________
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>> 
>> 
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