Don't forget Nuke's inbuilt CameraShake gizmo, too!

On 06/03/2013 08:10, Howard Jones wrote:
Really, thats interesting too. I always assume nodal for this but I can see that's useful in large moves or close objects.

Todd what's wrong with a bit of hand crafted animation?

Howard

On 6 Mar 2013, at 00:30, Randy Little <[email protected] <mailto:[email protected]>> wrote:

Thats interesting. I would also try to create some kind of depth map so that things father away appear to have less shake like in real life.

Randy S. Little
http://www.rslittle.com <http://reel.rslittle.com>
http://www.imdb.com/name/nm2325729/




On Tue, Mar 5, 2013 at 4:21 PM, Holger Hummel|Celluloid VFX <[email protected] <mailto:[email protected]>> wrote:


    hi Todd,

    i suggest getting CamQuake

    http://www.doughogan.com/toolbox/camquake/

    cheers,
    Holger


    Am 06.03.2013 00:59, schrieb Todd:
    2d

    RsLittle wrote:

    >
    In 2d space or 3d space?



    From my Android phone on T-Mobile. The first nationwide 4G network.



    -------- Original message --------
    From: Todd Groves <[email protected]> <mailto:[email protected]>
    Date: 03/05/2013 3:21 PM (GMT-08:00)
    To: Nuke user discussion <[email protected]>
    <mailto:[email protected]>
    Subject: [Nuke-users] Simulating camera shake


    How can I simulate camera shake with a natural feel in nuke?

    Thanks in advance,
    Todd


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