If you have lots of RotoPaint nodes with many strokes and/or shapes in them, 
that can really slow things down. Try to keep the number of strokes in each 
RotoPaint node to a smaller number…

Rich



Rich Bobo
Senior VFX Compositor
Armstrong-White
http://armstrong-white.com/

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"The nobler sort of man emphasizes the good qualities in others, and does not 
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On Mar 5, 2013, at 7:44 PM, Randy Little <[email protected]> wrote:

> first thingk I always do if just comp and paste everything into a new comp.   
> It could also be things like the plates are a file that nuke doesn't like.  
> Say exr in a block compression.  
> 
> 
> Randy S. Little
> http://www.rslittle.com
> http://www.imdb.com/name/nm2325729/
> 
> 
> 
> 
> On Mon, Mar 4, 2013 at 1:33 PM, JoePockaj <[email protected]> 
> wrote:
> So I am very new to Nuke and forums about Nuke but I have yet to find any 
> solution to my problem. I am having some slowdown problems when working in 
> Nuke with a certain project. The thing that confuses me is that it is really 
> only the one script. It is a blood hit that has about 70 nodes in total. 
> Thing is, I have another script ( wire removal) I was just working on and it 
> was several times faster and it had almost 1000 nodes. This leads me to 
> believe that the problem is something to do with the project specifically.
> If anyone has any hints on how to speed things up, they would be most welcome.
> 
> Thank you
> 
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