If you have lots of RotoPaint nodes with many strokes and/or shapes in them, that can really slow things down. Try to keep the number of strokes in each RotoPaint node to a smaller number…
Rich Rich Bobo Senior VFX Compositor Armstrong-White http://armstrong-white.com/ Email: [email protected] Mobile: (248) 840-2665 Web: http://richbobo.com/ "The nobler sort of man emphasizes the good qualities in others, and does not accentuate the bad. The inferior does." - Confucius On Mar 5, 2013, at 7:44 PM, Randy Little <[email protected]> wrote: > first thingk I always do if just comp and paste everything into a new comp. > It could also be things like the plates are a file that nuke doesn't like. > Say exr in a block compression. > > > Randy S. Little > http://www.rslittle.com > http://www.imdb.com/name/nm2325729/ > > > > > On Mon, Mar 4, 2013 at 1:33 PM, JoePockaj <[email protected]> > wrote: > So I am very new to Nuke and forums about Nuke but I have yet to find any > solution to my problem. I am having some slowdown problems when working in > Nuke with a certain project. The thing that confuses me is that it is really > only the one script. It is a blood hit that has about 70 nodes in total. > Thing is, I have another script ( wire removal) I was just working on and it > was several times faster and it had almost 1000 nodes. This leads me to > believe that the problem is something to do with the project specifically. > If anyone has any hints on how to speed things up, they would be most welcome. > > Thank you > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
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