simple to diagnose - launch Nuke with the performance metrics option
enabled. ie nuke -P, it will show you which nodes are slowest.


On 6 March 2013 22:43, John RA Benson <[email protected]> wrote:

> Hard to diagnose without a script! Other script slowdowns will also be
> vectorblurs, optical flow, retimes/frameblends, uber-mega sized files in
> the reads... If you find any part of the script that drags (walk down the
> tree until it does), a precomp just after the slow node could help. A well
> thought out script for efficiency could easily have many more nodes than a
> brute force version and still be faster.
>
> good luck -
> jrab
>
> On Mar 6, 2013, at 9:18 AM, Howard Jones <[email protected]> wrote:
>
> Check your bounding boxes that can slow things down
>
> Howard
>
> On 6 Mar 2013, at 02:12, Richard Bobo <[email protected]> wrote:
>
> If you have lots of RotoPaint nodes with many strokes and/or shapes in
> them, that can really slow things down. Try to keep the number of strokes
> in each RotoPaint node to a smaller number…
>
> Rich
>
>
>
> Rich Bobo
>  Senior VFX Compositor
> Armstrong-White
> http://armstrong-white.com/
>
> Email:  [email protected]
> Mobile:  (248) 840-2665
> Web:  http://richbobo.com/
>
>    "The nobler sort of man emphasizes the good qualities in others, and
> does not accentuate the bad. The inferior does."
> - Confucius
>
>
>
>
>
>
>
>
>
> On Mar 5, 2013, at 7:44 PM, Randy Little <[email protected]> wrote:
>
> first thingk I always do if just comp and paste everything into a new
> comp.   It could also be things like the plates are a file that nuke
> doesn't like.  Say exr in a block compression.
>
>
> Randy S. Little
> http://www.rslittle.com <http://reel.rslittle.com/>
> http://www.imdb.com/name/nm2325729/
>
>
>
>
> On Mon, Mar 4, 2013 at 1:33 PM, JoePockaj <
> [email protected]> wrote:
>
>> **
>> So I am very new to Nuke and forums about Nuke but I have yet to find any
>> solution to my problem. I am having some slowdown problems when working in
>> Nuke with a certain project. The thing that confuses me is that it is
>> really only the one script. It is a blood hit that has about 70 nodes in
>> total. Thing is, I have another script ( wire removal) I was just working
>> on and it was several times faster and it had almost 1000 nodes. This leads
>> me to believe that the problem is something to do with the project
>> specifically.
>> If anyone has any hints on how to speed things up, they would be most
>> welcome.
>>
>> Thank you
>>
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>
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