Hard to diagnose without a script! Other script slowdowns will also be 
vectorblurs, optical flow, retimes/frameblends, uber-mega sized files in the 
reads... If you find any part of the script that drags (walk down the tree 
until it does), a precomp just after the slow node could help. A well thought 
out script for efficiency could easily have many more nodes than a brute force 
version and still be faster.

good luck -
jrab

On Mar 6, 2013, at 9:18 AM, Howard Jones <[email protected]> wrote:

> Check your bounding boxes that can slow things down
> 
> Howard
> 
> On 6 Mar 2013, at 02:12, Richard Bobo <[email protected]> wrote:
> 
>> If you have lots of RotoPaint nodes with many strokes and/or shapes in them, 
>> that can really slow things down. Try to keep the number of strokes in each 
>> RotoPaint node to a smaller number…
>> 
>> Rich
>> 
>> 
>> 
>> Rich Bobo
>> Senior VFX Compositor
>> Armstrong-White
>> http://armstrong-white.com/
>> 
>> Email:  [email protected]
>> Mobile:  (248) 840-2665
>> Web:  http://richbobo.com/
>> 
>> "The nobler sort of man emphasizes the good qualities in others, and does 
>> not accentuate the bad. The inferior does."
>> - Confucius
>> 
>> 
>> 
>> 
>> 
>> 
>> 
>> 
>> 
>> On Mar 5, 2013, at 7:44 PM, Randy Little <[email protected]> wrote:
>> 
>>> first thingk I always do if just comp and paste everything into a new comp. 
>>>   It could also be things like the plates are a file that nuke doesn't 
>>> like.  Say exr in a block compression.  
>>> 
>>> 
>>> Randy S. Little
>>> http://www.rslittle.com
>>> http://www.imdb.com/name/nm2325729/
>>> 
>>> 
>>> 
>>> 
>>> On Mon, Mar 4, 2013 at 1:33 PM, JoePockaj 
>>> <[email protected]> wrote:
>>> So I am very new to Nuke and forums about Nuke but I have yet to find any 
>>> solution to my problem. I am having some slowdown problems when working in 
>>> Nuke with a certain project. The thing that confuses me is that it is 
>>> really only the one script. It is a blood hit that has about 70 nodes in 
>>> total. Thing is, I have another script ( wire removal) I was just working 
>>> on and it was several times faster and it had almost 1000 nodes. This leads 
>>> me to believe that the problem is something to do with the project 
>>> specifically.
>>> If anyone has any hints on how to speed things up, they would be most 
>>> welcome.
>>> 
>>> Thank you
>>> 
>>> _______________________________________________
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>> 
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