Thanks. I'll give it a try !!!
Always thought newer is better for fbx ;)

--------------------------------------------------
Matan Arbel
Motion/Graphic Designer
matanarbel.com

On Mar 11, 2013, at 12:14 AM, Deke Kincaid <[email protected]> wrote:

> What version of fbx are you exporting as and what version of Nuke are you 
> using?  We added support for Fbx 2012 support in Nuke 7.  6.3 and earlier is 
> fbx 2009 or 2010 (I forget exactly which).  If you don’t use the exact fbx 
> version then it will break because the file format changes with every version 
> so we are constantly having to chase our tail because of it (fbx 2013 changed 
> things and broke it again).  You can also use their “FBX Converter” on the 
> link below to change fbx versions of the file.
> 
> http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=10775855  
> 
> A better solution though.  If you have C4D R14, then they added Alembic 
> support which should bring over the camera properly for Nuke 7.
> 
> -----
> Deke Kincaid
> Creative Specialist
> The Foundry
> Mobile: (310) 883 4313
> Tel: (310) 399 4555 - Fax: (310) 450 4516
> 
> The Foundry Visionmongers Ltd.
> Registered in England and Wales No: 4642027
> 
> 
> On Sun, Mar 10, 2013 at 2:59 PM, Matan Arbel <[email protected]> wrote:
>> Hey Deke :]
>> 
>> yep i'm trying to get the  calibration along with the geometry so i can 
>> project in nuke.
>> 
>> In cinema they call it Film Offset X and Y and for some reason its in 
>> percentage .
>> i got 60% offset on X and -40% on Y.
>> 
>> The film back i got from cinema is a regular 36mm ( they call it film gate ).
>> 
>> they strange thing is that when i open the FBX back in cinema i get the 
>> camera and everything just right …
>> 
>> Thnaks for the help :]
>> 
>> On Sun, Mar 10, 2013 at 11:46 PM, Deke Kincaid <[email protected]> wrote:
>>> 
>>> On Fri, Mar 8, 2013 at 12:05 PM, Matan Arbel <[email protected]> wrote:
>>>> I calibrated a camera in cinema 4d and tried to export the camera with 
>>>> some geometry so I could put some animation on the uv.
>>> 
>>> So you did a film back offset in Cinema4d and your trying to replicate the 
>>> same thing in Nuke because it isn’t coming through?  If this is true then 
>>> Maya will export this information with fbx but perhaps cinema4d does not.  
>>> What is the offset and what are the units of the camera filmback in 
>>> Cinema4d?
>>> 
>>> -----
>>> Deke Kincaid
>>> Creative Specialist
>>> The Foundry
>>> Mobile: (310) 883 4313
>>> Tel: (310) 399 4555 - Fax: (310) 450 4516
>>> 
>>> The Foundry Visionmongers Ltd.
>>> Registered in England and Wales No: 4642027
>>> 
>>> _______________________________________________
>>> Nuke-users mailing list
>>> [email protected], http://forums.thefoundry.co.uk/
>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>> 
>> 
>> 
>> -- 
>> --------------------------------------------------
>> Matan Arbel
>> Motion/Graphic Designer
>> matanarbel.com
>> 
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