Thanks. I'll give it a try !!! Always thought newer is better for fbx ;) -------------------------------------------------- Matan Arbel Motion/Graphic Designer matanarbel.com
On Mar 11, 2013, at 12:14 AM, Deke Kincaid <[email protected]> wrote: > What version of fbx are you exporting as and what version of Nuke are you > using? We added support for Fbx 2012 support in Nuke 7. 6.3 and earlier is > fbx 2009 or 2010 (I forget exactly which). If you don’t use the exact fbx > version then it will break because the file format changes with every version > so we are constantly having to chase our tail because of it (fbx 2013 changed > things and broke it again). You can also use their “FBX Converter” on the > link below to change fbx versions of the file. > > http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=10775855 > > A better solution though. If you have C4D R14, then they added Alembic > support which should bring over the camera properly for Nuke 7. > > ----- > Deke Kincaid > Creative Specialist > The Foundry > Mobile: (310) 883 4313 > Tel: (310) 399 4555 - Fax: (310) 450 4516 > > The Foundry Visionmongers Ltd. > Registered in England and Wales No: 4642027 > > > On Sun, Mar 10, 2013 at 2:59 PM, Matan Arbel <[email protected]> wrote: >> Hey Deke :] >> >> yep i'm trying to get the calibration along with the geometry so i can >> project in nuke. >> >> In cinema they call it Film Offset X and Y and for some reason its in >> percentage . >> i got 60% offset on X and -40% on Y. >> >> The film back i got from cinema is a regular 36mm ( they call it film gate ). >> >> they strange thing is that when i open the FBX back in cinema i get the >> camera and everything just right … >> >> Thnaks for the help :] >> >> On Sun, Mar 10, 2013 at 11:46 PM, Deke Kincaid <[email protected]> wrote: >>> >>> On Fri, Mar 8, 2013 at 12:05 PM, Matan Arbel <[email protected]> wrote: >>>> I calibrated a camera in cinema 4d and tried to export the camera with >>>> some geometry so I could put some animation on the uv. >>> >>> So you did a film back offset in Cinema4d and your trying to replicate the >>> same thing in Nuke because it isn’t coming through? If this is true then >>> Maya will export this information with fbx but perhaps cinema4d does not. >>> What is the offset and what are the units of the camera filmback in >>> Cinema4d? >>> >>> ----- >>> Deke Kincaid >>> Creative Specialist >>> The Foundry >>> Mobile: (310) 883 4313 >>> Tel: (310) 399 4555 - Fax: (310) 450 4516 >>> >>> The Foundry Visionmongers Ltd. >>> Registered in England and Wales No: 4642027 >>> >>> _______________________________________________ >>> Nuke-users mailing list >>> [email protected], http://forums.thefoundry.co.uk/ >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> >> >> >> -- >> -------------------------------------------------- >> Matan Arbel >> Motion/Graphic Designer >> matanarbel.com >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
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