Use AtomKraft. Load the Abc particles in AtomReadGeo- set it to load as
particles, add an AtomTagGeo- set it to card.
Render with AtomRender.

[image: Inline images 1]


On 12 March 2013 00:38, Ari Rubenstein <[email protected]> wrote:

> Deke
>
> If I intuit correctly... That'll just have 'nuke' particles emit at the
> location of the alembic ones on only 'that' frame which their emitted and
> not carry thru the alembic's particle's animation, correct? (ie. neither
> the forces nor velocity (no motion) will be transferred to Nuke's particles)
>
> If correct, that's only so useful... what we need is a way to attach to
> Alembic particles with the same capacity as a native nuke p'system so the
> same shading and geo instancing can happen... (I'm not holding out any hope
> for transferring the original software's particle shading capabilities,
> only some way of plugging into the nuke emitter particle input, and
> following the Alembic particles motion directly w/ no forces/velocity
> required inside nuke).
>
> Already possible... or no?
>
> Ari
> Blue Sky
>
>
>
> Sent from my iPhone
>
> On Mar 10, 2013, at 5:56 PM, Deke Kincaid <[email protected]> wrote:
>
> If you have particles coming from for example an alembic file. Then take a
> ParticleEmitter node, plug the readGeo into the “emit" input and your
> sprite into the “particle” input.
>
> -----
> Deke Kincaid
> Creative Specialist
> The Foundry
> Mobile: (310) 883 4313
> Tel: (310) 399 4555 - Fax: (310) 450 4516
>
> The Foundry Visionmongers Ltd.
> Registered in England and Wales No: 4642027
>
>
> On Thu, Feb 28, 2013 at 9:24 AM, ks <[email protected]>wrote:
>
>> **
>> hi,
>> pretty new to nuke particles.
>> Can i shade imported particles (from alembic) to render them as sprites
>> etc?
>> Thanks
>>
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>
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<<image.png>>

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