I've enquired about Abc files holding particle data, i.e. size velocity etc and I think I've a feature request at Foundry to do this but it's not part of the the Alembic spec. I hope that Partio will be included in Nuke in the future as it seems to be the file spec that should do everything we want.
On 12 March 2013 10:09, <[email protected]> wrote: > nice, thx (I'll give that a shot) > > for those without AtomKraft though ? > > > > Use AtomKraft. Load the Abc particles in AtomReadGeo- set it to load as > > particles, add an AtomTagGeo- set it to card. > > Render with AtomRender. > > > > [image: Inline images 1] > > > > > > On 12 March 2013 00:38, Ari Rubenstein <[email protected]> wrote: > > > >> Deke > >> > >> If I intuit correctly... That'll just have 'nuke' particles emit at the > >> location of the alembic ones on only 'that' frame which their emitted > >> and > >> not carry thru the alembic's particle's animation, correct? (ie. neither > >> the forces nor velocity (no motion) will be transferred to Nuke's > >> particles) > >> > >> If correct, that's only so useful... what we need is a way to attach to > >> Alembic particles with the same capacity as a native nuke p'system so > >> the > >> same shading and geo instancing can happen... (I'm not holding out any > >> hope > >> for transferring the original software's particle shading capabilities, > >> only some way of plugging into the nuke emitter particle input, and > >> following the Alembic particles motion directly w/ no forces/velocity > >> required inside nuke). > >> > >> Already possible... or no? > >> > >> Ari > >> Blue Sky > >> > >> > >> > >> Sent from my iPhone > >> > >> On Mar 10, 2013, at 5:56 PM, Deke Kincaid <[email protected]> > wrote: > >> > >> If you have particles coming from for example an alembic file. Then take > >> a > >> ParticleEmitter node, plug the readGeo into the “emit" input and your > >> sprite into the “particle” input. > >> > >> ----- > >> Deke Kincaid > >> Creative Specialist > >> The Foundry > >> Mobile: (310) 883 4313 > >> Tel: (310) 399 4555 - Fax: (310) 450 4516 > >> > >> The Foundry Visionmongers Ltd. > >> Registered in England and Wales No: 4642027 > >> > >> > >> On Thu, Feb 28, 2013 at 9:24 AM, ks > >> <[email protected]>wrote: > >> > >>> ** > >>> hi, > >>> pretty new to nuke particles. > >>> Can i shade imported particles (from alembic) to render them as sprites > >>> etc? > >>> Thanks > >>> > >>> _______________________________________________ > >>> Nuke-users mailing list > >>> [email protected], http://forums.thefoundry.co.uk/ > >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > >>> > >> > >> _______________________________________________ > >> Nuke-users mailing list > >> [email protected], http://forums.thefoundry.co.uk/ > >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > >> > >> > >> _______________________________________________ > >> Nuke-users mailing list > >> [email protected], http://forums.thefoundry.co.uk/ > >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > >> > > _______________________________________________ > > Nuke-users mailing list > > [email protected], http://forums.thefoundry.co.uk/ > > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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