I've enquired about Abc files holding particle data, i.e. size velocity etc
and I think I've a feature request at Foundry to do this but it's not part
of the the Alembic spec. I hope that Partio will be included in Nuke in the
future as it seems to be the file spec that should do everything we want.


On 12 March 2013 10:09, <[email protected]> wrote:

> nice, thx  (I'll give that a shot)
>
> for those without AtomKraft though ?
>
>
> > Use AtomKraft. Load the Abc particles in AtomReadGeo- set it to load as
> > particles, add an AtomTagGeo- set it to card.
> > Render with AtomRender.
> >
> > [image: Inline images 1]
> >
> >
> > On 12 March 2013 00:38, Ari Rubenstein <[email protected]> wrote:
> >
> >> Deke
> >>
> >> If I intuit correctly... That'll just have 'nuke' particles emit at the
> >> location of the alembic ones on only 'that' frame which their emitted
> >> and
> >> not carry thru the alembic's particle's animation, correct? (ie. neither
> >> the forces nor velocity (no motion) will be transferred to Nuke's
> >> particles)
> >>
> >> If correct, that's only so useful... what we need is a way to attach to
> >> Alembic particles with the same capacity as a native nuke p'system so
> >> the
> >> same shading and geo instancing can happen... (I'm not holding out any
> >> hope
> >> for transferring the original software's particle shading capabilities,
> >> only some way of plugging into the nuke emitter particle input, and
> >> following the Alembic particles motion directly w/ no forces/velocity
> >> required inside nuke).
> >>
> >> Already possible... or no?
> >>
> >> Ari
> >> Blue Sky
> >>
> >>
> >>
> >> Sent from my iPhone
> >>
> >> On Mar 10, 2013, at 5:56 PM, Deke Kincaid <[email protected]>
> wrote:
> >>
> >> If you have particles coming from for example an alembic file. Then take
> >> a
> >> ParticleEmitter node, plug the readGeo into the “emit" input and your
> >> sprite into the “particle” input.
> >>
> >> -----
> >> Deke Kincaid
> >> Creative Specialist
> >> The Foundry
> >> Mobile: (310) 883 4313
> >> Tel: (310) 399 4555 - Fax: (310) 450 4516
> >>
> >> The Foundry Visionmongers Ltd.
> >> Registered in England and Wales No: 4642027
> >>
> >>
> >> On Thu, Feb 28, 2013 at 9:24 AM, ks
> >> <[email protected]>wrote:
> >>
> >>> **
> >>> hi,
> >>> pretty new to nuke particles.
> >>> Can i shade imported particles (from alembic) to render them as sprites
> >>> etc?
> >>> Thanks
> >>>
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