I don't know what you're trying to do, but anyway transparency and zDepth 
usually don't get along very well until you mention the magic word "deep".
And if you're application doesn't have these problems I might have a workaround 
for you: crank your alpha up, render it and pull your alpha back down...

----- Original Message -----
From: [email protected]
To: [email protected]
Date: 13.03.2013 02:26:52
Subject: Re: [Nuke-users] Z-depth and semi-transparent objects


> Well I could, but the last time I piped up I got snapped at.
> 
> -jonathan
> 
> On Mar 12, 2013, at 6:15 PM, Gustaf Nilsson wrote:
> 
>> Hi
>> 
>> Im sure there is a fantastic reason for this, but does anyone dare to 
>> speculate about the design decision to clip the scanline renderers z depth 
>> to zero if the alpha is quite low (<. 0001)?
>> 
>> Work around suggestions greatly appreciated
>> 
>> Thanks 
>> G
>> 
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