Just tested AtomKraft for this and it works. Sounds like you need to upgrade ;)
On 14 March 2013 03:42, Gustaf Nilsson <[email protected]> wrote: > Dont get me started on deep! ;) Since Nukes scanline renderer cannot > render deep(!?!), you have to create a single scanline renderer for every > card. And if the cards are transparent with really thin smoke... well then > you are back to square one with clipped z-channels before converting to > deepiness. > > Cranking the alpha up is a workaround, but only in the case above where > you create one scanline for every card, otherways transparent fg cards will > totally occlude bg cards. > > Jonathan, you shouldnt take "credit" for the neglect of the 3d engine for > the last five years if you havent been working on it since then. I > apologize if you personally felt targeted, but its easy to let some sarcasm > slip out when you have to spend your precious weekend wrestling with nuke > "features" ;) > > > > On Wed, Mar 13, 2013 at 10:12 AM, Patrick Heinen < > [email protected]> wrote: > >> I don't know what you're trying to do, but anyway transparency and zDepth >> usually don't get along very well until you mention the magic word "deep". >> And if you're application doesn't have these problems I might have a >> workaround for you: crank your alpha up, render it and pull your alpha back >> down... >> >> ----- Original Message ----- >> From: [email protected] >> To: [email protected] >> Date: 13.03.2013 02:26:52 >> Subject: Re: [Nuke-users] Z-depth and semi-transparent objects >> >> >> > Well I could, but the last time I piped up I got snapped at. >> > >> > -jonathan >> > >> > On Mar 12, 2013, at 6:15 PM, Gustaf Nilsson wrote: >> > >> >> Hi >> >> >> >> Im sure there is a fantastic reason for this, but does anyone dare to >> speculate about the design decision to clip the scanline renderers z depth >> to zero if the alpha is quite low (<. 0001)? >> >> >> >> Work around suggestions greatly appreciated >> >> >> >> Thanks >> >> G >> >> >> >> _______________________________________________ >> >> Nuke-users mailing list >> >> [email protected], http://forums.thefoundry.co.uk/ >> >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > >> > _______________________________________________ >> > Nuke-users mailing list >> > [email protected], http://forums.thefoundry.co.uk/ >> > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > > > > -- > ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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