nuki wrote: > even if you find only 3 points you should be able to get the coordinates of > the 3rd via an expression...eg the lower right corner by x = lower left + > edgelength and y = upper right - edgelength. > > depending on the amount of perspective distortion of the element this usially > works quite well. Mocha could help you too, it's a great program to know > anyway :)
Edit: Just read your above post...seems you figured it out on your own already ^^
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