nuki wrote:
> even if you find only 3 points you should be able to get the coordinates of 
> the 3rd via an expression...eg the lower right corner by x = lower left + 
> edgelength and y = upper right - edgelength.
> 
> depending on the amount of perspective distortion of the element this usially 
> works quite well. Mocha could help you too, it's a great program to know 
> anyway :)


Edit: Just read your above post...seems you figured it out on your own already 
^^



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