What sort of problem are you having? We have been using ociobakelut to create houdini.lut files with working 1D shapers/preluts without any issues.
Your example looks pretty correct. On Thu, Jun 27, 2013 at 8:57 AM, Dan Rosen <[email protected]> wrote: > Hello there, > > I'm looking for some help to generate Houdini linear LUTs. We are using > ociobakelut a bit and can convert luts to Houdini format, but the header, > specifically the log2lin Pre (LUT) is proving difficult. If anyone has any > insight and or python that might be useful to share that would be much > appreciated. > > I know that the header is something like this, but with the format of the > Pre (LUT) part is where I'm getting tripped up. > > Version 3 > Format any > Type 3D+1D > >From 0 10 > To 0 1 > Black 0 > White 1 > Length [cube_size] [prelut_size] > LUT: > Pre { > [val] > [val] > : > [val] > } > 3D { > [r] [g] [b > <http://www.sidefx.com/docs/hdk10.0/_r_e___o_g_l_8h.html#0f71581a41fd2264c8944126dabbd010>] > [r] [g] [b > <http://www.sidefx.com/docs/hdk10.0/_r_e___o_g_l_8h.html#0f71581a41fd2264c8944126dabbd010>] > : > [r] [g] [b > <http://www.sidefx.com/docs/hdk10.0/_r_e___o_g_l_8h.html#0f71581a41fd2264c8944126dabbd010>] > } > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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