I think Diogo may have a gizmo for this on Nukepedia which handles multiple
kinds of motion vector formats.


On 14 August 2013 05:17, Howard Jones <[email protected]> wrote:

> Does anyone have a way to convert mv3D passes into something useful and
> hopefully accurate in Nuke.
> I've got somewhere by multiplying by RG by normalised depth but this is
> still a fudge.
>
> Cheers
> Howard
>
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