I think Diogo may have a gizmo for this on Nukepedia which handles multiple kinds of motion vector formats.
On 14 August 2013 05:17, Howard Jones <[email protected]> wrote: > Does anyone have a way to convert mv3D passes into something useful and > hopefully accurate in Nuke. > I've got somewhere by multiplying by RG by normalised depth but this is > still a fudge. > > Cheers > Howard > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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