found it but I think we tried it already,
Thanks
Howard
>________________________________
> From: Howard Jones <[email protected]>
>To: Michael Garrett <[email protected]>; Nuke user discussion
><[email protected]>
>Sent: Wednesday, 14 August 2013, 16:56
>Subject: Re: [Nuke-users] mv3D in nuke
>
>
>
>Thanks - anyone know what its called? - searching on Nukepedia has become
>somewhat painful suddenly
>
>
>Howard
>
>
>
>>________________________________
>> From: Michael Garrett <[email protected]>
>>To: Howard Jones <[email protected]>; Nuke user discussion
>><[email protected]>
>>Sent: Wednesday, 14 August 2013, 16:19
>>Subject: Re: [Nuke-users] mv3D in nuke
>>
>>
>>
>>I think Diogo may have a gizmo for this on Nukepedia which handles multiple
>>kinds of motion vector formats.
>>
>>
>>
>>On 14 August 2013 05:17, Howard Jones <[email protected]> wrote:
>>
>>Does anyone have a way to convert mv3D passes into something useful and
>>hopefully accurate in Nuke.
>>>I've got somewhere by multiplying by RG by normalised depth but this is
>>>still a fudge.
>>>
>>>
>>>Cheers
>>>Howard
>>>_______________________________________________
>>>Nuke-users mailing list
>>>[email protected], http://forums.thefoundry.co.uk/
>>>http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>
>>
>>
>>
>
>
_______________________________________________
Nuke-users mailing list
[email protected], http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users