Hi Howard,

>From where your mv is coming? Is it normalized?

On Wed, Aug 14, 2013 at 1:04 PM, Howard Jones <[email protected]>
wrote:

> found it but I think we tried it already,
> Thanks 
> Howard
>>________________________________
>> From: Howard Jones <[email protected]>
>>To: Michael Garrett <[email protected]>; Nuke user discussion 
>><[email protected]> 
>>Sent: Wednesday, 14 August 2013, 16:56
>>Subject: Re: [Nuke-users] mv3D in nuke
>> 
>>
>>
>>Thanks - anyone know what its called? - searching on Nukepedia has become 
>>somewhat painful suddenly
>>
>> 
>>Howard
>>
>>
>>
>>>________________________________
>>> From: Michael Garrett <[email protected]>
>>>To: Howard Jones <[email protected]>; Nuke user discussion 
>>><[email protected]> 
>>>Sent: Wednesday, 14 August 2013, 16:19
>>>Subject: Re: [Nuke-users] mv3D in nuke
>>> 
>>>
>>>
>>>I think Diogo may have a gizmo for this on Nukepedia which handles multiple 
>>>kinds of motion vector formats.
>>>
>>>
>>>
>>>On 14 August 2013 05:17, Howard Jones <[email protected]> wrote:
>>>
>>>Does anyone have a way to convert mv3D passes into something useful and 
>>>hopefully accurate in Nuke.
>>>>I've got somewhere by multiplying by RG by normalised depth but this is 
>>>>still a fudge.
>>>>
>>>>
>>>>Cheers 
>>>>Howard
>>>>_______________________________________________
>>>>Nuke-users mailing list
>>>>[email protected], http://forums.thefoundry.co.uk/
>>>>http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>>
>>>
>>>
>>>
>>
>>
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