yes, 1x % slowdown is typical for Win64 and my experience with Nuke 7
memory management code compared with N6.3 suggests further slowdown too,
this may explain why there is a fast allocator env variable.

On Wednesday, September 18, 2013, Deke Kincaid wrote:

> Speaking as a user and not a foundry employee, this is an across the board
> feature of windows.  From the late 90's back when Microsoft bought
> Softimage and all the dcc apps were ported to windows to now there was
> always a 10-15% slowdown on windows.  My Maya/houdini/shake/etc... scenes
> ran considerably faster with more geo and a smaller memory footprint.
>
> *Foundry employee back on :). Even our recent Modo port to Linux
> runs faster and more memory efficient over Windows.
>
> -deke
>
> On Tuesday, September 17, 2013, Neil Rognvaldr Scholes wrote:
>
>>  I gave up with windows 7 - its just a constant admin job, fixing and
>> cleaning.
>> Windows never again :)
>>
>> Neil Rognvaldr Scholes
>>
>> +44 (0) 7977 456 197www.uvfilms.co.uk
>>
>> On 17/09/13 10:09, Bram Ttwheam wrote:
>>
>> We're doing some pipeline testing ( which is still not complete ) and
>> yesterday we rendered the same comp
>> containing 3D projections , Z-defocus and roto work on 2 identical
>> machines . All files were local as were the renders.
>>
>> The only difference was OS - Windows 7 ( pro' service pack 1 ) versus
>> Linux ( Gnome 2.28.2 ).
>>
>> The Windows box has been  16% slower  over a number of reboots and
>> re-renders.
>>
>> This seems pretty high to me.
>>
>> Does anybody have some tips for speeding up Windows machines ?
>>
>> Thanks
>> Bram
>> --------------------------------------------------------------------------------------------------------------------------
>> This email is intended solely for the addressee and is strictly
>> confidential. If you are not the addressee, please do not read, print,
>> re-transmit, store or act in reliance on it or any attachments. Instead
>> please email it back to the sender and delete the message from your
>> computer.
>> Email transmission cannot be guaranteed to be secure or error free and
>> Aardman accepts no liability for changes made to this email (and any
>> attachments) after it was sent or for viruses arising as a result of this
>> email transmission.
>> Aardman reserves the right to intercept any emails or other communication
>> for permitted purposes, in accordance with applicable laws, which you send
>> to, or receive from, any of the employees or agents of Aardman.
>>
>> Aardman Animations Limited is a limited company registered in England
>> with company number 2050843.
>> The registered office is at Gas Ferry Road, Bristol BS1 6UN, United
>> Kingdom.
>>
>> WWW.AARDMAN.COM <http://www.aardman.com>
>>
>> --------------------------------------------------------------------------------------------------------------------------
>>
>>
>> ________________________________________________________________________________
>> This message has been checked for all known viruses by MessageLabs
>>
>>
>> _______________________________________________
>> Nuke-users mailing [email protected], 
>> http://forums.thefoundry.co.uk/http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>
>>
>>
>
> --
> -----
> Deke Kincaid
> Creative Specialist
> The Foundry
> Mobile: (310) 883 4313
> Tel: (310) 399 4555 - Fax: (310) 450 4516
>
> The Foundry Visionmongers Ltd.
> Registered in England and Wales No: 4642027
>
_______________________________________________
Nuke-users mailing list
[email protected], http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

Reply via email to