yes, 1x % slowdown is typical for Win64 and my experience with Nuke 7 memory management code compared with N6.3 suggests further slowdown too, this may explain why there is a fast allocator env variable.
On Wednesday, September 18, 2013, Deke Kincaid wrote: > Speaking as a user and not a foundry employee, this is an across the board > feature of windows. From the late 90's back when Microsoft bought > Softimage and all the dcc apps were ported to windows to now there was > always a 10-15% slowdown on windows. My Maya/houdini/shake/etc... scenes > ran considerably faster with more geo and a smaller memory footprint. > > *Foundry employee back on :). Even our recent Modo port to Linux > runs faster and more memory efficient over Windows. > > -deke > > On Tuesday, September 17, 2013, Neil Rognvaldr Scholes wrote: > >> I gave up with windows 7 - its just a constant admin job, fixing and >> cleaning. >> Windows never again :) >> >> Neil Rognvaldr Scholes >> >> +44 (0) 7977 456 197www.uvfilms.co.uk >> >> On 17/09/13 10:09, Bram Ttwheam wrote: >> >> We're doing some pipeline testing ( which is still not complete ) and >> yesterday we rendered the same comp >> containing 3D projections , Z-defocus and roto work on 2 identical >> machines . All files were local as were the renders. >> >> The only difference was OS - Windows 7 ( pro' service pack 1 ) versus >> Linux ( Gnome 2.28.2 ). >> >> The Windows box has been 16% slower over a number of reboots and >> re-renders. >> >> This seems pretty high to me. >> >> Does anybody have some tips for speeding up Windows machines ? >> >> Thanks >> Bram >> -------------------------------------------------------------------------------------------------------------------------- >> This email is intended solely for the addressee and is strictly >> confidential. If you are not the addressee, please do not read, print, >> re-transmit, store or act in reliance on it or any attachments. Instead >> please email it back to the sender and delete the message from your >> computer. >> Email transmission cannot be guaranteed to be secure or error free and >> Aardman accepts no liability for changes made to this email (and any >> attachments) after it was sent or for viruses arising as a result of this >> email transmission. >> Aardman reserves the right to intercept any emails or other communication >> for permitted purposes, in accordance with applicable laws, which you send >> to, or receive from, any of the employees or agents of Aardman. >> >> Aardman Animations Limited is a limited company registered in England >> with company number 2050843. >> The registered office is at Gas Ferry Road, Bristol BS1 6UN, United >> Kingdom. >> >> WWW.AARDMAN.COM <http://www.aardman.com> >> >> -------------------------------------------------------------------------------------------------------------------------- >> >> >> ________________________________________________________________________________ >> This message has been checked for all known viruses by MessageLabs >> >> >> _______________________________________________ >> Nuke-users mailing [email protected], >> http://forums.thefoundry.co.uk/http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> >> >> > > -- > ----- > Deke Kincaid > Creative Specialist > The Foundry > Mobile: (310) 883 4313 > Tel: (310) 399 4555 - Fax: (310) 450 4516 > > The Foundry Visionmongers Ltd. > Registered in England and Wales No: 4642027 >
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