Just out of interest. Would OSX typically run the same speed as Linux
on the same machine?
Steve
On 17/09/13 17:05, Deke Kincaid wrote:
Speaking as a user and not a foundry employee, this is an across the
board feature of windows. From the late 90's back when Microsoft
bought Softimage and all the dcc apps were ported to windows to now
there was always a 10-15% slowdown on windows. My
Maya/houdini/shake/etc... scenes ran considerably faster with more geo
and a smaller memory footprint.
*Foundry employee back on :). Even our recent Modo port to Linux
runs faster and more memory efficient over Windows.
-deke
On Tuesday, September 17, 2013, Neil Rognvaldr Scholes wrote:
I gave up with windows 7 - its just a constant admin job, fixing
and cleaning.
Windows never again :)
Neil Rognvaldr Scholes
+44 (0) 7977 456 197
www.uvfilms.co.uk <http://www.uvfilms.co.uk>
On 17/09/13 10:09, Bram Ttwheam wrote:
We're doing some pipeline testing ( which is still not complete )
and yesterday we rendered the same comp
containing 3D projections , Z-defocus and roto work on 2
identical machines . All files were local as were the renders.
The only difference was OS - Windows 7 ( pro' service pack 1 )
versus Linux ( Gnome 2.28.2 ).
The Windows box has been 16% slower over a number of reboots
and re-renders.
This seems pretty high to me.
Does anybody have some tips for speeding up Windows machines ?
Thanks
Bram
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