Yes, but that is not possible when you have a transformgeo-node connected to the geometry as there is no way (?) of getting its world coordinates.
On Tue, Sep 17, 2013 at 6:56 PM, Olivier Lavenant <[email protected] > wrote: > You can use the expression : sqrt[(Xa-Xb)²+(Ya-Yb)²+(Za-Zb)²] > > > 2013/9/17 Gustaf Nilsson <[email protected]> > >> heya >> >> Is it possible to get the distance between the camera and an object in 3d >> space that has an arbitrary number of transforms below it? >> >> Thanks >> >> -- >> ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > -- ■ ■ ■ ■ ■ ■ ■ ■ ■ ■
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