How about the Z depth from the scanline renderer? Seems that if you
calculate an object position,  it would only be the transform pivot,
unless you use something like depth?

R
On Sep 18, 2013 1:39 PM, "Frederich Munch" <[email protected]> wrote:

> The aforementioned node actually does the opposite, removing any baked in
> transforms and is a part of the Dynamics set.
>
> That said you could pipe the geometry into a DyPassive body, then into a
> DySolver and bake the solver. It will create a group, inside will be an
> axis with the world-space matrix keyframed. You could cut-paste that axis
> and delete the passive body and solver.
>
> Or you could try to bake out the transform with only Nuke, but I've never
> had much success in automating it (due to the viewer update issues)
>  nuke.toNode( <> ).knob('geo_select').getGeometry()[ <object index>
> ].transform().translation()
>
>
>
> ------------------------------
> CC: [email protected]
> From: [email protected]
> Subject: Re: [Nuke-users] distance between camera and transformed object
> Date: Wed, 18 Sep 2013 07:22:28 +0100
> To: [email protected]
>
> can't remember which node but Mr Munch (?) geometry tools has a tool that
> can read the concatenated position of an object.
>
> apologies if his name is wrong but he mentioned this in a similar ish
> thread a while ago.
>
>
> Howard
>
> On 18 Sep 2013, at 02:45, Michael Garrett <[email protected]> wrote:
>
> Normally I would say you can use the world_matrix knob of the TransformGeo
> to get the concatenated position (using cels 3, 7 and 11) but it depends on
> whether the geometry itself already has a baked in offset or not - meaning
> is it reading in at the origin or not.
>
> If it's not animated and you need that offset value in world space, you
> could easily snap an Axis to a vertex of the geometry that you want to be
> the Camera focal point, then parent another Axis that represents the
> TransformGeo and read off the concatenated transform from the child Axis
> world_matrix knob. You would then use the expression Olivier posted to get
> the distance.
>
>
> On 17 September 2013 19:41, Gustaf Nilsson <[email protected]> wrote:
>
> Yes, but that is not possible when you have a transformgeo-node connected
> to the geometry as there is no way (?) of getting its world coordinates.
>
>
> On Tue, Sep 17, 2013 at 6:56 PM, Olivier Lavenant <
> [email protected]> wrote:
>
> You can use the expression : sqrt[(Xa-Xb)²+(Ya-Yb)²+(Za-Zb)²]
>
>
> 2013/9/17 Gustaf Nilsson <[email protected]>
>
>  heya
>
> Is it possible to get the distance between the camera and an object in 3d
> space that has an arbitrary number of transforms below it?
>
> Thanks
>
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