As far as I know Autodesk never added particles support to Fbx. As Michael mentioned you would need to use Alembic.
-- Deke Kincaid Creative Specialist The Foundry Skype: dekekincaid Tel: (310) 399 4555 - Mobile: (310) 883 4313 Web: www.thefoundry.co.uk Email: [email protected] On Sat, Dec 7, 2013 at 11:42 AM, Ron Ganbar <[email protected]> wrote: > Hi there, > is it possible to create a particle system in NukeX and then transfer it, > as it is, to Nuke? For example, but writing the scene as an FBX or > something? > > > Ron Ganbar > email: [email protected] > tel: +44 (0)7968 007 309 [UK] > +972 (0)54 255 9765 [Israel] > url: http://ronganbar.wordpress.com/ > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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