Oh, also Nuke 8 adds a new particle cache node if you’ve upgraded.

--
Deke Kincaid
Creative Specialist
The Foundry
Skype: dekekincaid
Tel: (310) 399 4555 - Mobile: (310) 883 4313
Web: www.thefoundry.co.uk
Email: [email protected]


On Sun, Dec 8, 2013 at 2:21 AM, Ron Ganbar <[email protected]> wrote:

> I forgot that you can simply open the system on Nuke, just without being
> able to tweak. Thanks!
>
>
>
> Ron Ganbar
> email: [email protected]
> tel: +44 (0)7968 007 309 [UK]
>      +972 (0)54 255 9765 [Israel]
> url: http://ronganbar.wordpress.com/
>
>
> On Sun, Dec 8, 2013 at 10:34 AM, Deke Kincaid <[email protected]>wrote:
>
>> As far as I know Autodesk never added particles support to Fbx.  As
>> Michael mentioned you would need to use Alembic.
>>
>> --
>> Deke Kincaid
>> Creative Specialist
>> The Foundry
>> Skype: dekekincaid
>> Tel: (310) 399 4555 - Mobile: (310) 883 4313
>> Web: www.thefoundry.co.uk
>> Email: [email protected]
>>
>>
>> On Sat, Dec 7, 2013 at 11:42 AM, Ron Ganbar <[email protected]> wrote:
>>
>>> Hi there,
>>> is it possible to create a particle system in NukeX and then transfer
>>> it, as it is, to Nuke? For example, but writing the scene as an FBX or
>>> something?
>>>
>>>
>>> Ron Ganbar
>>> email: [email protected]
>>> tel: +44 (0)7968 007 309 [UK]
>>>      +972 (0)54 255 9765 [Israel]
>>> url: http://ronganbar.wordpress.com/
>>>
>>> _______________________________________________
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>>>
>>
>>
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>
>
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