Oh, also Nuke 8 adds a new particle cache node if you’ve upgraded. -- Deke Kincaid Creative Specialist The Foundry Skype: dekekincaid Tel: (310) 399 4555 - Mobile: (310) 883 4313 Web: www.thefoundry.co.uk Email: [email protected]
On Sun, Dec 8, 2013 at 2:21 AM, Ron Ganbar <[email protected]> wrote: > I forgot that you can simply open the system on Nuke, just without being > able to tweak. Thanks! > > > > Ron Ganbar > email: [email protected] > tel: +44 (0)7968 007 309 [UK] > +972 (0)54 255 9765 [Israel] > url: http://ronganbar.wordpress.com/ > > > On Sun, Dec 8, 2013 at 10:34 AM, Deke Kincaid <[email protected]>wrote: > >> As far as I know Autodesk never added particles support to Fbx. As >> Michael mentioned you would need to use Alembic. >> >> -- >> Deke Kincaid >> Creative Specialist >> The Foundry >> Skype: dekekincaid >> Tel: (310) 399 4555 - Mobile: (310) 883 4313 >> Web: www.thefoundry.co.uk >> Email: [email protected] >> >> >> On Sat, Dec 7, 2013 at 11:42 AM, Ron Ganbar <[email protected]> wrote: >> >>> Hi there, >>> is it possible to create a particle system in NukeX and then transfer >>> it, as it is, to Nuke? For example, but writing the scene as an FBX or >>> something? >>> >>> >>> Ron Ganbar >>> email: [email protected] >>> tel: +44 (0)7968 007 309 [UK] >>> +972 (0)54 255 9765 [Israel] >>> url: http://ronganbar.wordpress.com/ >>> >>> _______________________________________________ >>> Nuke-users mailing list >>> [email protected], http://forums.thefoundry.co.uk/ >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>> >> >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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