I forgot that you can simply open the system on Nuke, just without being able to tweak. Thanks!
Ron Ganbar email: [email protected] tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On Sun, Dec 8, 2013 at 10:34 AM, Deke Kincaid <[email protected]> wrote: > As far as I know Autodesk never added particles support to Fbx. As > Michael mentioned you would need to use Alembic. > > -- > Deke Kincaid > Creative Specialist > The Foundry > Skype: dekekincaid > Tel: (310) 399 4555 - Mobile: (310) 883 4313 > Web: www.thefoundry.co.uk > Email: [email protected] > > > On Sat, Dec 7, 2013 at 11:42 AM, Ron Ganbar <[email protected]> wrote: > >> Hi there, >> is it possible to create a particle system in NukeX and then transfer it, >> as it is, to Nuke? For example, but writing the scene as an FBX or >> something? >> >> >> Ron Ganbar >> email: [email protected] >> tel: +44 (0)7968 007 309 [UK] >> +972 (0)54 255 9765 [Israel] >> url: http://ronganbar.wordpress.com/ >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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